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Game Development Insights

Stories from the studio floor and what we're learning along the way

Portrait of Viktor sharing his environment design experience

Student Perspective

Viktor's Journey

Environment Design Student, Spring 2024 Cohort

"I thought I'd be building complete game worlds after three months. Reality was different — and better. The focus on fundamentals meant I actually understood why things worked."

Viktor came in wanting to recreate environments from his favorite games immediately. Instead, he spent weeks on composition basics and spatial flow. Frustrating at first. But when he finally built his first complete scene, the difference was obvious. His work had intent behind every placement decision.

Now he's working on modular asset creation for an indie studio. The job came six months after he finished the program — not immediately, but when he had a portfolio that showed actual understanding rather than tutorial-following.

Upcoming Learning Opportunities

Programs starting in autumn 2025 and early 2026. Real schedules with reasonable expectations.

September 2025

Environment Fundamentals

Twelve weeks covering composition, spatial flow, and basic 3D modeling. Designed for people who've never opened Blender or Unreal Engine before. Evening sessions twice weekly, plus weekend workshops.

Beginner Level 12 Weeks Evening Classes

November 2025

Advanced Lighting Workshop

Four-week intensive focused entirely on lighting for games. Real-time vs. baked lighting, color theory application, performance optimization. You'll need basic Unreal Engine knowledge before starting.

Intermediate 4 Weeks Intensive Format

February 2026

Portfolio Development Course

Eight weeks building three complete environment pieces. Feedback from working environment artists, focus on presentation and storytelling through your work. This isn't about quantity — it's about showing what you actually understand.

Advanced 8 Weeks Portfolio Focus

What We're Learning

Observations from teaching environment design and talking with studios about what they actually need from new artists.

Environment design workspace showing iteration process

Industry Reality

Studios Want Problem-Solvers

The feedback we hear most often isn't about technical skill levels. It's about whether someone can work through obstacles independently. Can they debug their own lighting issues? Do they understand why their materials aren't rendering correctly? The technical skills matter, but resourcefulness matters more.

That's why our programs focus on understanding fundamentals deeply rather than following step-by-step tutorials. When you actually understand why something works, you can figure out solutions when things break — which they will.

Our Teaching Approach